AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE
AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE AWARD-WINNING CASE

CASES

Start game

At an event, attention is fought for second by second.

Therefore, capturing leads without being intrusive becomes a complex task.

dsm-firmenich solved this problem by reversing the logic.

Instead of asking the visitor for their contact information, we created a reason for them to want to provide that information, with an interactive experience that transformed a form into a stage to be overcome.

Press play and discover more.

35
%
of all qualified leads came directly from the game platform.
Horizontal pixel art for the game "SUIS" by dsm-firmenich, featuring two pigs, a barn, and a "START" button.
Vertical pixel art for the game "SUIS" by dsm-firmenich, featuring two smiling pigs and the text "Smart and Sustainable Pig Farming".
Vertical artwork in Spanish, in pixel art style, for the game "PORCIS" by dsm-firmenich, with the text "Intelligent and Sustainable Pig Farming".
45
x
More leads generated in the swine industry compared to previous events.

AWARD-WINNING CASE

ABEMD Award

Challenge

dsm-firmenich wanted more than just a busy booth: they wanted to position themselves as an innovative brand and strengthen their relationship with their audiences. The challenge was to create an activation that went beyond the traditional, transforming the data collection of a simple registration into an exchange of value. The solution needed to be fun, educational about the brand's technical differentiators, and, above all, generate truly qualified business connections.

Idea

The answer was gamification. We developed a game on a modular platform with a retro aesthetic that connected the challenges of pig farming to a playful journey. The central strategy was that the lead wasn't requested, it was earned: to play, the visitor filled out a detailed registration form, which became the "start" of the experience. During the game, the user was educated about the brand's solutions in a fun way, transforming data capture into a reward.

Main results

The number of leads generated in the swine industry was 45 times higher compared to previous events.

35% of all qualified leads came directly from the game platform.

A scalable, modular solution for various brand events and digital activations.

Measurable ROI with a fun and engaging experience for participants.

Do you want a project like this? Talk to the Crickets.

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